Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

Rusted Text

Create a new 72 dpi, RGB image large enough to contain your text. Hit the -button in the Layers palette to make a new layer.

Grab the Horizontal Type Tool (T) ,click on the image and type in your text. Note: The color of text doesn't matter at this point.


Go to the bottom of the Layers palette and hit the -button, choose Drop Shadow... from the menu.

Keep the default setting and move on to Inner Glow Use these settings:

Move on to Bevel and Emboss using this setting:


Back to the Layers palette and hit the -button to make another layer.

Hit D on your keyboard to reset your foreground- and background colors to black and white.

Go first to Filter > Render > Clouds and then to Filter > Noise > Add Noise... Set the Amount to 10%, the Distribution to Gaussian and check Monochromatic. Move on to Filter > Blur > Motion Blur... Set the Angle to 0o and the Distance to 25 pixels. The next step is Filter > Sharpen > Sharpen.

Go to Layer > Group with Previous (Ctrl+G).


Create another new layer by clicking in the Layers palette.

Set your Foreground color to Pure Red Orange and your background color to Darker Red Orange, both found among the default colors in the Swatches palette.

Go first to Filter > Render > Clouds and then to Filter > Noise > Add Noise... Change the Amount value to 3 pixels.

Move on to the bottom of the Channels palette and hit the -button to create a new channel, Alpha 1.

Go first to Filter Render > Difference Clouds and then to Filter > Noise > Add Noise... Leave the settings just like they are and hit OK. Again go to Filter Render > Difference Clouds and then back to Filter > Noise > Add Noise... Change the Amount value to 1,5%.

Here's how your channel should look.


Click on the RGB channel and head back to Layers palette to check that the orange cloudy layer is active. Go to Filter > Render > Lighting Effects, and use the following settings:

Go to Layer > Group with Previous (Ctrl+G)


Go to the Layers palette and hit the -button, choose Drop Shadow... from the menu. Use these settings:

Move on to Inner Glow:


Time to let some of the metal texture to come front.

Grab the Eraser Tool (E) and move up to the Options bar. Locate the Spatter 39 pixels-brush and set the Mode: to Pencil.

Go ahead and use the Eraser Tool to remove bits and peices of the "orange rust" layer, you will get the best result if you click several times instead of dragging with the tool.

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