| Emit Geometry from a Point Emitter
Softbody objects in Maya are actually a type of particle effect. Maya
allows you to connect any particle object to any emitter. Therefore you
can actually emit geometry from a point emitter.
1. Open/import a Nurbs or a polygonal object
2. Make this object a softbody with a GoalWeight of .75
3. Create an emitter and position it at the center of the object
4. Delete the particle object that was actually created with the emitter
5. Connect the softbody's particles to the emitter (Windows - Animations
editors - Dynamic Relationships) select the softobject, connect to Emitter
6. reduce the emitter's rate to 0
7. Select the softObjectParticles and add a Per Object Lifespan Attribute
Select the softObjectParticles and opne the Attribute Editor Add Dynamics
Attributs > Lifesopan > Add Per Object Attribute
8. Play forwards until the object vanishes, then save the initial state
for the particles
9. Increase the emitter's Rate to the appropiate speed to "grow"
the object
10. Increase the Lifespan of the particles, so that they dont disappear
11. Experiment with the emitter position, goal weight, speed...
12. Now try doing the same example, but instead of creating a softbody
from the object, create a lattice around the object and then make a softbody
from the lattice
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