Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

Soft proof your colors:

In a traditional desktop-publishing scenario, you create your artwork using a software program, print a hard proof of the results, and then use the proof as a reference to adjust for color shifts in the artwork. The color management features in Adobe® Illustrator® simplify this process of managing and previewing colors in your artwork. Color management helps you keep colors consistent when they are transferred between different output and display devices and lets you display an online preview, or soft proof, of the printed colors.

In this tip, we'll show you how to set up color management options for a prepress artwork file and preview the press results, all without printing a hard proof. The following steps apply to artwork that you plan to color-separate and print using standard CMYK inks.

1. Specify a prepress color management setting:

In Illustrator, choose Edit > Color Settings. For Settings, choose the color management setting that best corresponds to your geographical press condition. Then click OK.

You can choose from settings that manage color for common press conditions in the U.S., Europe, or Japan. The chosen color management setting will be used for all new artwork files that you open, until you choose a different setting in the Color Settings dialog box. Here, we used the U.S. Prepress Defaults setting to color-manage our artwork for four-color printing with standard U.S. inks.

2. Create a new RGB file.
Choose File > New. Name the file, select the RGB color mode, enter the artboard dimensions, and click OK. Then create your artwork using the Illustrator tools and commands.
You can create and edit artwork in either RGB or CMYK color mode. We worked in RGB mode to create a dual-purpose artwork file that can be published both as an online piece and as a color-separated, printed piece.

3. Display a soft proof of the printed colors.
Choose View > Proof Setup > Custom. For Profile, choose the Working CMYK option, and click OK. Then choose View > Proof Colors to display an on-screen simulation of your printed colors.
Illustrator uses the specified color management setting to approximate colors as they will be printed on your destination press. Keep in mind that the reliability of the soft proof depends on a number of different factors, such as the calibration of your monitor and your viewing conditions.

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