Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

Creating Crop marks:

When you import vector artwork into a pixel-based program such as After Effects or Photoshop, its edges are determined by the outmost edges of the art. Sometimes, you want to extend the image area to allow new possibilities in your designs. In this article, Lon Clark demonstrates that by creating crop marks, you define a new edge/size for the file and that can open up new design opportunities.

While crop marks are not always necessary, they can help you avoid some annoying problems, and it’s a good idea to get in the habit of making them. They are important to set when you are importing Illustrator sequences into After Effects in order to keep the correct alignment of your images. Also, certain effects in AE will not affect a layer beyond its bounding size, and by using crop marks, you can avoid having to precompose the layer. In PhotoShop, if you import vector files without crop marks, because PhotoShop rasterizes and anti-aliases the art (slightly expanding it), you can wind up with sharp lines on the edges of your artwork.

So, let's take a look at the procedure:
Use the rectangle tool (M key) and draw a rectangle around your artwork. For precise sizing, either click once in your workspace using the rectangle tool and enter the size in the pop-up options window or draw a rectangle and use the transform palette to enter new measurements.

Align the rectangle around your artwork using the align commands (Window>Show Align).

If you have complicated artwork that you’re working with, before aligning select all of your artwork (but not the new rectangle) and group it together (Object>Group or Command + G). By doing this, you’ll be able to align the rectangle with your graphics while keeping the artwork intact. (Otherwise, aligning will reposition all of the elements in your artwork.) After aligning, choose Object>Ungroup (Shift + Command + G) to release the artwork

With the new rectangle selected, choose Object>Crop Marks>Make. That’s it. Notice that the rectangle has turned into an uneditable set of crop lines.

Now, when you import your artwork into AE (or other program) it will be contained within the area that’s specified by your crop marks. To resize or reposition cropmarks, choose Object>Crop Marks>Release.

Keep in mind that when you set crop marks and import the Illustrator art into AE, anchor points are going to be determined by the dimensions of the crop marks. When animating properties such as scale and rotation, or using effects that refer to a layers anchor point, you’ll likely have to adjust the anchor points of the layer(s).

When you’re setting crop marks for After Effects, it’s a good idea to keep in mind the size of your final composition, and how large the Illustrator artwork is going to wind up. This way, you can determine the necessary size of your artwork, and avoid having to scale up and collapse layers in AE.

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