Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

Creating a 3D Ball:

In this tutorial I will show you how to make a ball as if it looks real, in 3D effect as shown below.

1. After booting Fireworks, open a new file 300 X 300 pixels, any background to match your HTML page.
2. Take the ellipse tool from the tool bar or press R on the keyboard.




3. Now keeping SHIFT pressed drag diagonally to create a rounded circlle object, place it a bit towards the left, later I will tell you why we are doing this.
4. Now select the paint bucket tool from the toolbar or press K on the keyboard.



5. Open the Fill palette Window -> Fill and give the settings shown below and apply it to the ball you created.



6. Now after selecting the ball you just created with the pointer tool, select the paint bucket tool and adjust the gradient tool as shown below, to show there is light falling on it from top left.



7. Now it should look a nice 3D ball, it will look better after we give it a finishing touch, for real things in life cast a shadow when light falls on them, this is the reason why we placed it to the left.
8. Go to Windows -> Layers. Copy the ball object and paste it, select the bottom layer as shown below.



9. Now go to Modify -> Transform -> Distort and distort the bottom path as shown below (drag the nodes).


(it is very important that you distort the bottom layer)

10. Now after distorting the bottom ball object give the setting shown below.



11. After completing the steps shown the ball should look like as shown at the top,...VOILA the ball is ready for play.

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