Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

CorelDRAW 9 Creating Seamless Tiles (Bitmaps)

The creation of seamless tiles is very easy in CorelDRAW 9. Seamless tiles can be used to create interesting fills for text, objects, and backgrounds. You can use bitmap images to create seamless tiles in CorelDRAW 9.

Below is the original image I started with. The number of different tiles that can be created with one image is almost infinite.

For this tutorial I started with a custom canvas size of 1.11" X 0.737". My bitmap image size is 250 X 166. Import your bitmap image into CorelDRAW 9. File>Import.

Go to Bitmap>Plug-ins>Fancy>Terrazzo

You should see a window similar to the one below. You'll see the original image, the symmetry (of which there are many choices which can be made by clicking on the symmetry box), a representation of the tile, its size and the result.

In the Original box you can see the outline of a shape. That is the Whirlpool symmetry. Below that is the feather slider. You can slide that back and forth for different effects. You can also move the outline in the Original box also to achieve different effects.

Once you have the desired effect you only need to click on the Save Tile button to save the tile wherever you want on your hard drive. Tiles are saved as .BMP files and can then be used to fill objects in CorelDRAW 9. Below you will see several different tiles created with the exact same original image using different symmetries and below each tile a blank table showing the seamless quality of each tile.

The image below was created with the tile above.

After I created and saved the tile, I clicked ok on the Terrazzo window to fill my original bitmap image to the tiled image. I then add the text using Bauhaus 93. I filled the text with my new tile (making sure the text is selected first) by using the Fill tool>Pattern Fill. Check bitmap and press the load button. Navigate to the file you want to use as your file and select it. Click ok. The text was then filled with my tile pattern.

To raise the text off of the background a little, I pressed the "+" button on the numeric keypad. That created a copy of the text. Next I hit the "tab" key to selected the bottom copy of the text. I chose a very dark gray for a fill for that and then using the left and down "arrow" keys I moved the bottom text slightly. That gives the text a slight raised effect without removing the blending of the background to the text. I then added a very faint blue drop shadow to the text to help it stand out just a little bit more.

Sometimes subtle text effects are just the ticket and this technique allows for such subtle effects.

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