Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
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Transparency..
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Aqua Balls..
Kerning and Tracking text..
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Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
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Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

3d Palm Tree

http://www.pawas.com/graphics/palm-tree-tutorial.htm

For this tutorial I assume that you have the basic knowledge of the 3D Studio MAX surface. For this tutorial no plugins are required! I have created the scene with 3D Studio MAX 3.1 but I guess that it works exactly the same way with MAX 2.0 because no special MAX 3 features are used.


After finishing the tutorial the final result should look like this:

 

1) Start MAX and reset it!
2) Create a cone with the following figures in the top-view:
radius1 = 30
radius2 = 40
height = 50
3) Go to the left-view and highlight the cone (segment of the trunk of the palm tree).
Click on the button and create 20 segments in the y-axis with a value of 45.



4) Group the 20 segments and give it a name.
5) Now bend the whole trunk with the bend modifier for 30 degrees and rotate is so that the lowest segment stands flat.



6) Let’s go on with the leaves:
Go to “create -> shapes -> line” and create something like the image below in the top-view:



7) Click on “change -> extrude” and choose an adequate value for the thickness of the leaf. Here I used 5.
8) Go to the left-view and add a bend-modifier to the leaf. I used 50 degrees and a direction of –90 to get the following result.



9) Go to “hierarchy” and move the pivot-point to the stalk of the leaf.
10) In the Top-view click on and use the following settings.





11) Repeat step 10 twice more but make the leaf each time a bit steeper and scale it smaller.
12) Group each bunch of leave and rotate each in the top view to make it look more different.
13) Move the bunches of leaves together to make the “head” of the palm tree.



14) Now move all the leaves to the top of the trunk and rotate the leaves according to the top segment of the trunk.
15) Scale it to a realistic-looking size.



16) Now assign an adequate texture to the leaves and the trunk.
17) Create a floor for the palm tree to stand on.
18) Finally create a light and let it cast shadows.
19) Have fun

 

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