Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

ROLLING A BALL ALONG A PATH

Courtesy:
Ben Cowell
http://www.rethinkfx.com/tutorials/ball.htm

This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path. It was devised by my in answer to a need for a car which could drive around corners but still have the wheels rotate accordingly. I assume you know a fair amount about MAX and won't bother explaining every little detail.

1. Create a sphere, and add a checked diffuse map to it.

Make sure the map is displayed in the view port (click on the little rubix cube like icon in the material’s editor).

2. Convert the radius to a linear float controller.

Open the track view window (see above), find the controller for the sphere’s radius and assign a linear float controller to it. This enables us to access this number in our expression later on.

3. Create a path.

In the top view draw a simple S-curve (as above). Now go to the tools tab and select ‘measure’ from the utilities panel, select the path and you’ll notice it gives you the length in units of the spline. Make a note of this number as you’ll need it later.

4. Set the sphere to follow the path

In the motion tab assign the sphere to follow the path you’ve created. Make sure you select ‘follow’ so that the sphere orientates itself to the path.

5. Create an expression

Just as you did for radius controller in step 2, assign a Eular controller to the rotation controller of your sphere.

Go back to the track view and assign an expression controller to the Y rotation of the sphere. In the expression window you’ll need to create three variables as outlined below :

Travelled - controller - assigned to the path. percent controller within the sphere position controller.
Radius - controller - assigned to sphere linear float radius.
Length - constant - type in the length of your path.

Next enter the expression :
((travelled * length) / radius)

6. Experiment !
Now click play and your sphere should roll along the path. You can experiment with pulling the path controller curve around, making the ball roll back on itself or rest at any point.

Notes
Remember if you change the spline around you’ll have to re enter the length to the length controller.
If anyone knows a way of dynamically reading out the length of the spline I’d be very interested to know.

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