Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

This tutorial shows you how to use the NURMS (NonUniformally Rational MeshSmooth) feature in 3D Studio Max Version 3.0

  • NURMS output approximates a NURBS surface by defining vertices of a polygon lattice.

  • Weighted vertices and edges for NURMS provides a true, clay-like modeling feel while interactively modeling the defining mesh.

  • NURMS vertex weights can also be controlled from the base EditableMesh.

Now to use this tool, we are going to make an eye.

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  •  Begin with a simple Spline (in Red).
  • Select it from the Sub-Object menu.
  • Scale the Spline with the "shift" key in order to get the second Spline.
  • Repeat this process four times, and you will create five Splines (like the picture on the right).
image 3  
  • Go in the "Modify " panel and apply the "CrossSection" modifier.
  • Add the "Surface" modifier in Patch Topology Steps 0.
 image 4
  • Bend the model 25 degrees.
  • Go in the "Modify " panel and apply the "Edit Mesh" modifier.
  • In the Vertex Sub-Object menu, select Vertex and move it up and down along the Edges.
image 5  
  • Now; to stop working in the low polygon mode, apply the "MeshSmooth" Modifier in the NURMS mode. If you want to modify your mesh, go down in the Sub-Object Stack, press "Show end result on/off toggle" and move the vertex with "Edit Mesh": it's great to use NURMS to make Morphed Targets.
 image 6
  • To make the Iris of the eye - scale and rotate a Geosphere and apply an Iris bitmap.
  • Add a second small Geosphere between the skin and Iris.
image 7  
  • To make a nice skin color material, use the Multi-Layer Rendering Shader to mix a hard specular and with a softer one.
  • You can now see, the incredibly smoothed result of NURMS.
  • Now you can continue modeling the rest of the face using the same method.

image Finale

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