Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

The power of Radia Array:

In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool.

1. Create a scene that looks similar too figure 1.0 ( A cylinder with a single cone on top of it). For this scene I used a cylinder with a Radius of 95 And a height of 6, for the cone I used Radius1 if 4.0 And radius 2 of 0 And a height of 32.


Figure 1.0

2. Once you have this simple scene completed, Click on the cone Then click the "hierarchy" button. Then click the "affect pivot only" button. And move the cone's pivot to the center of the cylinder, as shown in figure 1.1, once the pivot point is in the center, uncheck the "affect pivot only" button (its important you do not forget this, otherwise only the pivot will get arrayed).


Figure 1.1

3. Now select the front viewport,( this is also important since the array determines the axis's according to the selected viewport). From the front viewport click the "array" button.

Note: You may skip steps 4-5 And copy the settings from figure 1.2, if you do not wish to know what each of the settings does....

4. Still in the array transformation screen, click the small arrow near Rotate to change the rotate value to totals instead of incremental, And Then change the Z axis value to how many degrees you wish for the cones to be arrayed, For this sample I used 360, so that the cones would be arrayed throughout the entire cylinder.

5. Under 1D count, change the the amount too 40, or your desired amount (slow computers might want too use a slightly lower number). This count value is the amount of cones that will be arrayed around the cylinder in only 1 degree, the degree from witch the viewport is selected.

6. Since we are doing a 2D radial array, check off the 2D radial button, change the count too 5, for this scene, this will be the number of rows of 1D array we will have, Then change the Y value too 11, (this is the distance between the cylinders going in the Y direction. Now your settings should look just like in Figure 1.2.


Figure 1.2

Click the OK button, And like magic you should see an array that looks just like in Figure 1.3

Now just play around with some settings, see what you can do with the power of array :).


Figure 1.3

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