Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

Creating volumetric clouds

Start a new file in MAX or VIZ,

1) Create a plane for your ground surface. (CREATE>GEOMETRY/PLANE)

2) Create a big sphere, apply a NORMAL modifier to the sphere (MODIFIER>NORMAL) and select invert. (this is to make sure the sphere is viewable from inside) This big sphere is going to be used as the Blue sky background.

3) Position the sphere halfway, meaning centerpoint should be around the ground plane)

4) Select the Sphere and go into EDIT MESH mode (MODIFIER>EDIT MESH) and click on the VERTICES button, select the half the vertices underneath the ground plane and press delete. (We are basically chopping off the underside of the sphere, cause we don't need it.

5) Select Sphere and apply a spherical UVmap to it. (MODIFIER>UVMAP>SPHERE)

6) Create a gradient map and apply it to the sphere.





7) Now we are going to create the Gizmo apparatus. Create about 15 box gizmo's, all different sizes, different heights and different seeds. The seeds makes sure they are different so we don't get identical volumetric clouds.




8) After creating these we're going to add Volumetric fog to the gizmos, go to RENDERING>ENVIRONMENT and under "ATMOSPHERE" click on "ADD" and add a Volume Fog effect. Set the settings as I have there and select all the boxgizmos from the GIZMO>PICK GIZMO(under VOLUME FOG PARAMETERS).

]

I always like creating two Volumetric Fog effects, and add different variations to different clouds. You can add more as you please.

9) Finally for an extra nice horizon effect you can add a FOG effect to smooth the horizon.



If you want to animate the Clouds, you can animate all the Gizmo to the direction you want, and Animate the "PHASE" parameter under the VOLUME FOG PARAMETERS. This will animate the volumetric effects of the clouds.

You may need to play with your settings to comply with your design and projects.
I may add a few animations of this tutorial, and also another cloud tutorial using a powerful plugin (Afterburn)

Partners

Flash Templates
Free Web Templates
FREE professional web templates
Website templates
Free Web Templates
Graphic Design
Tutorial Guide
Flash Templates

Flash Templates and Web Templates

 


Advertise | Submissions | Privacy Policy
All the contents and articles within this website are property of their respective authors and are submitted to us by them, we do not held any liability for the material including text and graphics submitted by them.
© Copyright Vecpix.com 2006-07. All rights reserved.