Make Marbel Texture..
Make variable colored grid..
Neon Text..
The micro bevel..
Rusted Type..
3D Text/Logo..
Techno-wave Effect..
Trendy Avatar..
Simple background..
Digital Effect..
Polar Coordinates..
Water drops..
LCD Screens..
Steel Type..
Pixelated Text..
Smooth Edges..
Vectorizing Photos..
Luminous Essence..
Transparency..
Digital Smoke..
Game cube logo..
Gradient Grids..
Sparkles..
Driping Slime..
Borders..
Cartoon Clouds..
Organic Tech..
Aqua Balls..
Kerning and Tracking text..
Getting rid of overlap..
Weaving a ribbon through text..
Blend layers w/ opacity mask..
Brilliant Color..
Create 3D Cylinder..
Creating Artistic Brushes..
Fine Lines Design..
Transition b/w two objects..
Distortion Effect..
Soft Proof your colors..
Knotworking..
Creating views..
Transforming shapes..
Creating Image map..
Optimizing web graphics..
Using Slice tool..
Creating web button..
Animation of scaling..
Ripple Animation..
Colors changes to animation..
Neon light animation..
Creating a Navigation bar..
Animated Imagemap Button..
Preloader with FlashMX..
Sound Control..
Steel Flash..
Using masks..
Loading an external movie..
Flash light effect..
Flash game techniques (P-1)..
Flash game techniques (P-2)..
Flash game techniques (P-3)..
Flash game techniques (P-4)..
Flash game techniques (P-5)..
Dropdown menu for FlashMX..
Zoom blur effect..
Dessolving words ..
Spotlight masking..
Passing variable to Flash..
Clear Text..
Create Time in Flash..
Change colors of movieclip..
Creating sites using CSS ..
Dreamweaver 4 Flash buttons..
Defining a site..
Dreamweaver Form tips..
Dreamweaver interface..
Creating nested tables..
Rollover form buttons..
Graphics Editing w/ DW & FW..
Inserting FW HTML into DW..
Working with templates..
Quick shapes in freehand..
Making a 3D pie-chart..
Exporting GIFs from Freehand..
Creating 3D Soccer Ball..
Creating Perspective shadows..
Chrome effect in Freehand..
Creating Hollow Envelopes..
Building Buttons..
Drawing a heart symbol..
3D Ball ..
Bouncing ball..
Automating Fireworks..
Text writing animation..
Fireworks 4 Popup menus..
Creating Gel Text..
Outline tool overview..
Cracked text..
Page curl ..
Contoured Text ..
Drop Shadows ..
Creating complex shapes..
Creating volumetric clouds..
Water/Fire/Smoke Effect ..
The Power of Radial array..
Modelling an Eye..
Welding vertices..
Animating a ball..
Realistic Texturing..
Polygon basics..
Lathe Tutorial ..
Emit geometry from a point emitter..
Creating a missile trail..
Animating a flying baloon..
Introduction to Expressions..
Making MEL Procedures..
Introduction to MEL Scripting..
Modeling a mechanical hand..
Build a spiral staircase..
Building leg skeletons..
Modeling a head..
Texturing the head..

How to make water ripple..
Create Ghost shader..
Using two bone IK Solver..
Using multi-texturing..

King of Chess Tutorial

http://www.3d-resources.com/3d_studio_max_tutorials/king_of_chess_tutorial.html

Go in the front view and select spline > line
Option corner, bezier and draw a spline similar to the one in the image. If you want you may download the spline already done. Below the spline in the image there’s the spline with the lathe modifier





Once you’ve finished with the spline go in to the modifier panel and select lathe and as parameters y and min.
check weld core and increase the number of segments to 20 (this is to have a smooth effect).
Then convert the shape into an editable poly.
Now we have to set up the pivot point. Go Hierachy > pivot > affect pivot only > center to object.
Once we have centered the object to work better with the construction of the shape it’s a good practice to center the object to the “world”.. i.e. your grid center point.
Click F12 on keyboard and set X, Y, and Z to 0.

Create a sphere with auto grid in the center of your piece. To be sure that your sphere is at the right point click again F12 and set X and Y to 0 (do not change Z value).



Now go in the front view. And select spline > line, draw a shape like in picture.



Once you’ve done, convert it into a editable poly select the front poligon extrude with an amount of 4,5



Select the red vertex in the image then x uniform scale.

Move down the two vertex at the bottom of your recent shape



Then, select the “mirror” tool, and y copy with offset value to 0



attach all the shapes and you’ve done

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