| King of Chess Tutorial
http://www.3d-resources.com/3d_studio_max_tutorials/king_of_chess_tutorial.html
Go in the front view and select spline > line
Option corner, bezier and draw a spline similar to the one in the image.
If you want you may download the spline already done. Below the spline
in the image there’s the spline with the lathe modifier

Once you’ve finished with the spline go in to the modifier panel
and select lathe and as parameters y and min.
check weld core and increase the number of segments to 20 (this is to
have a smooth effect).
Then convert the shape into an editable poly.
Now we have to set up the pivot point. Go Hierachy > pivot
> affect pivot only > center to object.
Once we have centered the object to work better with the construction
of the shape it’s a good practice to center the object to the “world”..
i.e. your grid center point.
Click F12 on keyboard and set X, Y, and Z to 0.
Create a sphere with auto grid in the center of your piece. To be sure
that your sphere is at the right point click again F12 and set X and Y
to 0 (do not change Z value).
Now go in the front view. And select spline > line, draw a shape like
in picture.
Once you’ve done, convert it into a editable poly select the front
poligon extrude with an amount of 4,5
Select the red vertex in the image then x uniform scale.
Move down the two vertex at the bottom of your recent shape
Then, select the “mirror” tool, and y copy with offset value
to 0
attach all the shapes and you’ve done
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